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Appel à contributions : The Middle Ages in Modern Games Twitter Conference

La quatrième édition de “The Middle Ages in Modern Games : Twitter Conference“, organisée par The Public Medievalist et le Centre for Medieval and Renaissance Research (University of Winchester) aura lieu sur Twitter du 6 au 9 juin 2023, autour des thèmes de la fantasy et de l’apocalypse

Date limite d’envoi des propositions : 9 avril 2023.

Fantasy and Apocalypse are closely tied to medievalist games. Pseudo-medieval worlds are by far the most common setting for fantasy games from Dungeons and Dragons to World of Warcraft. Meanwhile, many games with apocalyptic and post-apocalyptic settings such as Fallout and Torment: Tides of Numenera make use of medieval tropes to build their worlds. These settings are clearly removed from the Middle Ages, but are nevertheless fundamentally medieval and can strongly influence modern perceptions of the period.

This conference considers the Medieval and Medievalism in Modern Games. We invite ‘papers’ (comprising a thread of 12 Tweets) and sessions of 3 to 5 papers which address any aspects of the medieval period or medievalism in any and all forms of modern games. We particularly welcome papers addressing the central conference themes of ‘Fantasy’ and ‘Apocalypse’. The conference will be conducted remotely and there will be no registration fee. To promote accessibility and inclusivity, the event runs asynchronously across time zones. 

Topics may include (but are not restricted to):

The End of the World in Medievalist Games

Fantasy Games beyond Western Europe

Post-Apocalyptic Feudalism

Medieval and Fantasy Mechanics in Sci-Fi Worlds

Magic and Technology

Gender and Sexuality in Fantasy and Apocalyptic Worlds

‘Historical Accuracy’ in Fantasy Games

Boundaries between Fantasy and Medievalism

Constructing and Portraying Nuanced Fantasy Races

Building Pseudo-Medieval Worlds

Literary and Audio-Visual Influences

Teaching through Fantasy and Apocalyptic Games

Heterogeneity and Diversity in Fantasy Games

Chronological and Genre limits of Medievalism

 

We encourage submissions from medievalists, and games scholars and developers at any point in their career— especially those from Postgraduate Students, Early Career Researchers and members of any groups under-represented within the academy and industry. We welcome pieces addressing any region globally, and within a broad definition of ‘medieval’ and ‘medievalism’. Please send abstracts of no more than 200 words, brief biographies, and indications of time zone and availability as attachments in Word to Robert.Houghton [at] Winchester.ac.uk by Friday 9 April.