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Appel à contributions : The Middle Ages in Modern Games (6e édition)

Le Centre for Medieval and Renaissance Research de l’Université de Winchester organise la sixième éditions de sa conférence asynchrone “The Middle Ages in Modern Games” (@MidAgesModGames, #MAMG25). L’événement se déroulera sur Twitter/X du 3 au 6 juin 2025, et aura pour thème “Globalities’ and ‘Regionalities“.

Date limite d’envoi des propositions : 3 mai 2025.
Langues de l’événement : anglais, français, allemand, italien, portugais et espagnol.

The Medieval World is increasingly large and varied in games. Perspectives of the Middle Ages from outside Western Europe and North America have enjoyed global commercial success in the form of games including Dragon’s Dogma, Black Myth Wukong, and Kingdom Come: Deliverance, while countless non-Anglophone medievalist games such as QuraishHiệp Khách Chi Ca, and Tormenta enjoy vast playerbases. Western games like the Crusader Kings and Assassin’s Creed series have explored a growing section of the medieval world outside Europe. The study of medievalist games is conducted by a vast range of scholars globally, in multiple languages, with emerging national and regional trends.

This conference considers the Middle Ages and Medievalism in Modern Games.We invite analytical ‘papers’ (comprising 400-500 words of text or 5-minute videos) and sessions of 3 to 5 papers which address any aspects of the medieval period or medievalism in any and all forms of modern games. We particularly welcome papers addressing the central conference themes of ‘Globalities’ and ‘Regionalities’. The conference will be conducted remotely and there will be no registration fee. To promote accessibility and inclusivity, the event runs asynchronously across time zones.

Topics may include (but are not restricted to):

•Regional and International Game Development

•Extra-European Perspectives

•Game Mechanics of Globalism

•Modding and Counterplay

•Regionalisation of Medievalist Games

•National Schools of Medievalist Game Studies

•Anglocentrism in Development and Play

•Global Fantasy Worlds and Peoples

•Non-Anglophone Research and Games

•Roleplaying across Culture and Race

•Controversy in and Around Global Medievalist Games

•Regional and National Gaming Communities

•Indigeneity and Colonialism

•Minority Cultures and Languages within Europe

•Distinguishing Cultures in Play and Mechanics

•Medieval Travellers in Games

•Stereotypes, Racism and Xenophobia

We encourage submissions from medievalists, games scholars and developers at any point in their career— especially those from Postgraduate Students, Early Career Researchers and members of any groups under-represented within the academy and industry. We welcome pieces addressing any region globally, and within a broad definition of ‘medieval’ and ‘medievalism’.

We are able to accept papers in English, French, German, Italian, Portuguese and Spanish.

Please send abstracts of no more than 200 words, brief biographies, and indications of time zone and availability as attachments in Word to midagesmodgames [at] gmail.com by Friday 3 May.

 

Retrouvez tous les détails sur le site de l’événement.

Parution : Medieval Twitter

Alicia Spencer-Hall, Medieval Twitter, ARC Humanities Press, coll. “Arc Impact”, 2024.

This pioneering monograph provocatively explodes current research paradigms for the modern and the medieval by showing that Twitter shares key similarities with medieval literary forms, texts, and narrative techniques. Analyzing tweets with medieval texts, and vice versa, Spencer-Hall initiates readers into an innovative methodology of interdisciplinary literary criticism, posing vital questions about the politics of medievalism today. Chapters include brand-new readings of The Owl and the Nightingale, the Chastelaine de Vergi, and Marie de France’s Laüstic, and arresting insights into troubadour style, Margery Kempe, and #MedievalTwitter. The book culminates in a medieval(ist) reading of Twitter’s premature demise, and Elon Musk’s medievalism. Throughout, points of contact and divergence are dissected, re-contextualizing the socio-cultural meaning of communication and texts across the temporal divide.

 

Table des matières

List of Illustrations

Acknowledgements

Introduction. Context Collapse

Chapter 1. A Social Manuscript

Chapter 2. #Medieval Twitter

Chapter 3. Will the Real Margery Kempe Please Stand Up?

Chapter 4. Dear Nobody: Private Publics and Public Privates

Conclusion. Larry’s Dead

Glossary

Bibliography

Index

 

Informations et commandes sur le site de l’éditeur.

Appel à contributions : The Middle Ages in Modern Games Twitter Conference

La quatrième édition de “The Middle Ages in Modern Games : Twitter Conference“, organisée par The Public Medievalist et le Centre for Medieval and Renaissance Research (University of Winchester) aura lieu sur Twitter du 6 au 9 juin 2023, autour des thèmes de la fantasy et de l’apocalypse

Date limite d’envoi des propositions : 9 avril 2023.

Fantasy and Apocalypse are closely tied to medievalist games. Pseudo-medieval worlds are by far the most common setting for fantasy games from Dungeons and Dragons to World of Warcraft. Meanwhile, many games with apocalyptic and post-apocalyptic settings such as Fallout and Torment: Tides of Numenera make use of medieval tropes to build their worlds. These settings are clearly removed from the Middle Ages, but are nevertheless fundamentally medieval and can strongly influence modern perceptions of the period.

This conference considers the Medieval and Medievalism in Modern Games. We invite ‘papers’ (comprising a thread of 12 Tweets) and sessions of 3 to 5 papers which address any aspects of the medieval period or medievalism in any and all forms of modern games. We particularly welcome papers addressing the central conference themes of ‘Fantasy’ and ‘Apocalypse’. The conference will be conducted remotely and there will be no registration fee. To promote accessibility and inclusivity, the event runs asynchronously across time zones. 

Topics may include (but are not restricted to):

The End of the World in Medievalist Games

Fantasy Games beyond Western Europe

Post-Apocalyptic Feudalism

Medieval and Fantasy Mechanics in Sci-Fi Worlds

Magic and Technology

Gender and Sexuality in Fantasy and Apocalyptic Worlds

‘Historical Accuracy’ in Fantasy Games

Boundaries between Fantasy and Medievalism

Constructing and Portraying Nuanced Fantasy Races

Building Pseudo-Medieval Worlds

Literary and Audio-Visual Influences

Teaching through Fantasy and Apocalyptic Games

Heterogeneity and Diversity in Fantasy Games

Chronological and Genre limits of Medievalism

 

We encourage submissions from medievalists, and games scholars and developers at any point in their career— especially those from Postgraduate Students, Early Career Researchers and members of any groups under-represented within the academy and industry. We welcome pieces addressing any region globally, and within a broad definition of ‘medieval’ and ‘medievalism’. Please send abstracts of no more than 200 words, brief biographies, and indications of time zone and availability as attachments in Word to Robert.Houghton [at] Winchester.ac.uk by Friday 9 April.