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Appel à contributions : The Middle Ages in Modern Games (6e édition)

Le Centre for Medieval and Renaissance Research de l’Université de Winchester organise la sixième éditions de sa conférence asynchrone “The Middle Ages in Modern Games” (@MidAgesModGames, #MAMG25). L’événement se déroulera sur Twitter/X du 3 au 6 juin 2025, et aura pour thème “Globalities’ and ‘Regionalities“.

Date limite d’envoi des propositions : 3 mai 2025.
Langues de l’événement : anglais, français, allemand, italien, portugais et espagnol.

The Medieval World is increasingly large and varied in games. Perspectives of the Middle Ages from outside Western Europe and North America have enjoyed global commercial success in the form of games including Dragon’s Dogma, Black Myth Wukong, and Kingdom Come: Deliverance, while countless non-Anglophone medievalist games such as QuraishHiệp Khách Chi Ca, and Tormenta enjoy vast playerbases. Western games like the Crusader Kings and Assassin’s Creed series have explored a growing section of the medieval world outside Europe. The study of medievalist games is conducted by a vast range of scholars globally, in multiple languages, with emerging national and regional trends.

This conference considers the Middle Ages and Medievalism in Modern Games.We invite analytical ‘papers’ (comprising 400-500 words of text or 5-minute videos) and sessions of 3 to 5 papers which address any aspects of the medieval period or medievalism in any and all forms of modern games. We particularly welcome papers addressing the central conference themes of ‘Globalities’ and ‘Regionalities’. The conference will be conducted remotely and there will be no registration fee. To promote accessibility and inclusivity, the event runs asynchronously across time zones.

Topics may include (but are not restricted to):

•Regional and International Game Development

•Extra-European Perspectives

•Game Mechanics of Globalism

•Modding and Counterplay

•Regionalisation of Medievalist Games

•National Schools of Medievalist Game Studies

•Anglocentrism in Development and Play

•Global Fantasy Worlds and Peoples

•Non-Anglophone Research and Games

•Roleplaying across Culture and Race

•Controversy in and Around Global Medievalist Games

•Regional and National Gaming Communities

•Indigeneity and Colonialism

•Minority Cultures and Languages within Europe

•Distinguishing Cultures in Play and Mechanics

•Medieval Travellers in Games

•Stereotypes, Racism and Xenophobia

We encourage submissions from medievalists, games scholars and developers at any point in their career— especially those from Postgraduate Students, Early Career Researchers and members of any groups under-represented within the academy and industry. We welcome pieces addressing any region globally, and within a broad definition of ‘medieval’ and ‘medievalism’.

We are able to accept papers in English, French, German, Italian, Portuguese and Spanish.

Please send abstracts of no more than 200 words, brief biographies, and indications of time zone and availability as attachments in Word to midagesmodgames [at] gmail.com by Friday 3 May.

 

Retrouvez tous les détails sur le site de l’événement.

Appel à communications : The Games of Medievalism

La conférence annuelle de l’International Society for the Study of Medievalism, ayant pour thème “The Games of Medievalism“, se déroulera à Montclair et South Orange (New Jersey, Etats-Unis) et en visio, du 9 au 11 juillet 2024.

Date limite d’envoi des propositions : 20 février 2024.

Abstracts are welcomed for the thirty-seventh annual conference of the International Society for the Study of Medievalism, co-sponsored by Montclair State and Seton Hall Universities, located in northern New Jersey, 14 miles from New York City (accessible by public transit). Abstracts for in-person and virtual papers and panels are welcome. To propose a panel, please include all abstracts in a single file submitted by the organizer. This file should also include the names and contact information for all participants.  

Celebrating games and sport in this Olympic summer and considering the various kinds of play inherent in Medievalism, the conference will consider the discipline’s many layers. We will arrange local visits (as interest permits) for those participating in person: to the New Jersey branch of Medieval Times, the Yogi Berra Museum, the Montclair Art Museum, and/or The Cloisters branch of the Metropolitan Museum of Art. 

Housing options will include low-cost single or double accommodations on the campus of Montclair State University (circa $50-60/night) and room blocks in local hotels. 

We welcome papers and presentations on all topics of Medievalism, not limited to the conference theme.  We enthusiastically welcome proposals from presenters in (or addressing topics related to) regions outside North American, Western Europe, and the Anglophone World.  

Keynote

“A ‘Carnival of Architecture’: Race, Place, and Play in Oblivion and the Elder Scrolls Franchise,” Kevin and Brent Moberly, Old Dominion University and Indiana University

Suggested Topics

Medievalism in Video Games

Gaming the System (Medievalism in Geo-Politics, Economics)

Medievalism in Sports and Sports Culture

Games in Medieval Film

The Interplay of Medieval and Modern

Games in Medievalist Narratives

Jousts, Tournaments, Bohorts

Disguise, Cosplay, and Cross-Dressing

Games of Chance, Gambling, and Tavern Pursuits

Medievalism in Tabletop Games

Poetry Competitions or Challenges

The Play(s) of Medievalism

Playing with Medieval Medicine and other Techniques in the Modern World

Medievalist Musicals: Spamalot, Six, Pippin, Camelot, etc.

Games in the Construction of Medievalism

Medieval games in medievalist art or generative AI

Medievalism as Game

Chivalry, Courtesy, and other codes in Medievalism

Submission Instructions

Please submit your 200 to 250-word abstracts on the following Google Form by February 20: https://forms.gle/KCmquR8VungYzEoz9

Questions

Please contact conference organizers Elizabeth Emery and Angela Weisl: gamesissm [at] gmail.com